Toshihiro Nagoshi
Toshihiro Nagoshi | |
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Nagoshi in 2014 | |
Native name | 名越 稔洋 |
Born | (1965-06-17) June 17, 1965 Shimonoseki, Yamaguchi, Japan |
Occupation | Game producer, designer, director, member of the board of directors |
Signature | |
Toshihiro Nagoshi (名越 稔洋, Nagoshi Toshihiro, born on June 17, 1965 in Shimonoseki, Yamaguchi) is a Japanese video game producer and designer. He is the chief creative officer for Sega[1] and a member of the board of directors for Atlus (formerly Sega Dream Corporation).[2] He joined Sega in 1989.[3]
Contents
1 Career
1.1 Amusement Vision
1.2 Management
2 Design philosophy
3 Gameography
4 Production history
5 References
6 External links
Career
Nagoshi graduated with a degree in movie production and joined Sega shortly thereafter, working for the second arcade department (AM2) at Sega under Yu Suzuki as a CG designer.[4] His first title was Virtua Racing as a chief designer. Afterwards he created his own racing game, Daytona USA, where he was producer, director and chief designer. He created more arcade racing games with Scud Race in 1996 and Daytona USA 2 in 1998.[5] By 1998, Nagoshi had his own arcade department, where he worked on SpikeOut.
Amusement Vision
In 2000, Sega separated its in-house R&D departments from the main company and established them in nine semi-autonomous subsidiaries, with each getting an elected president as a studio head. Toshihiro Nagoshi became head of Amusement Vision, where he further contributed to Sega's arcade line-up with Planet Harriers, SpikeOut sequels and spin-offs. For Dreamcast he remade his very first game, Daytona USA as Daytona USA 2001. As Sega became a third-party, he moved out of arcade development. Amusement Vision became most known for its work on the Nintendo GameCube, with the first two Super Monkey Ball titles in 2001 and 2002, and F-Zero GX in 2003, Nagoshi made in conjunction with Shigeru Miyamoto. During the time of development of F-Zero GX, Nagoshi wrote a regular column in Edge, which was titled "AV Out" in reference to both Amusement Vision's initials, which was the name of his development division, and the consumer electronics term "A/V".
After the collaboration with Nintendo on F-Zero GX, Nagoshi claimed to receive a call from Nintendo, requesting the source code of the game and wanting him to explain how they made such game. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."[6]
Management
In 2003, major changes took place at Sega, consolidating much of their studios. Nagoshi was appointed to the group of the company's officers.[7] In 2005, he was in charge of the New Entertainment Division at Sega, which housed both his prior team, with the addition of staff that worked on Jet Set Radio, Panzer Dragoon Orta and GunValkyrie, that already produced the Ollie King arcade release at Amusement Vision.
Nagoshi launched his Yakuza franchise. The first title cost $21 million to produce and the first PlayStation 3 entry, Ryū ga Gotoku Kenzan! was more expensive, with Nagoshi stating that it was his biggest production since he started working on consumer games.[8] By 2009, New Entertainment diminished, and Nagoshi became the R&D Creative Officer of Sega of Japan's Consumer Division.[9]
In February 2012 it was announced that Nagoshi would be promoted to the role of chief creative officer at Sega of Japan, as well as being appointed to the company's board of directors. He took up these positions on April 1, 2012.[10] In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.[11]
Design philosophy
Nagoshi has expressed a desire to make his games accessible: "It may sound strange, but I'm very bad at playing games. I used to spend a lot of money in arcades, just to see the end-game sequences and I know how bad players can feel if the game is too hard, too early."[12]
Gameography
Virtua Racing - Chief Designer
Daytona USA series - Director
Scud Race - Director
Shenmue - Supervisor
SpikeOut - Director
Planet Harriers - Director
Super Monkey Ball series[13] - Producer/Director
F-Zero GX/AX - Producer
Yakuza series[14] - Producer/Director/Executive Director
Binary Domain - General Director
Fist of the North Star: Lost Paradise - Executive Director
Production history
Virtua Racing (Sega Model 1; 1992) — Chief Designer
Burning Rival (Sega System 32; 1993) — Special Thanks, Jackson
Daytona USA (video game) (Sega Model 2; 1993) — Chief Designer, Producer and Director
Scud Race (Sega Model 3; 1996) — Producer & Game Director
Daytona USA 2 (Sega Model 3; 1998) — Producer
Shenmue (Dreamcast; 1999) — R&D Dept. #4 Supervisors
Planet Harriers (Sega Hikaru; 2000) — Producer & Director
Daytona USA 2001 (Dreamcast; 2000) — Design Directors, Management Staff, Producer & Game Director
Super Monkey Ball (2001) — Producer & Director
Super Monkey Ball 2 (2002) — Producer & Director
Phantasy Star Online Episode I & II (2002) — Executive Management
Super Monkey Ball Jr. (2002) — Producer & Director
F-Zero GX (2003) — Producer
Sonic Battle (2003) — Executive Management
Sonic Heroes (2003) — Development Division
Sonic Advance 3 (2004) — Development Division
Shining Force: Resurrection of the Dark Dragon (2004) — Executive Producer
Ollie King (2004) — Special Thanks
Super Monkey Ball Deluxe (2005) — Producer & Director
Spikeout: Battle Street (2005) — Producer
Super Monkey Ball Touch & Roll (2005) — Producer & Director
Yakuza (video game) (2005) — General Supervisor/Producer
Sonic Riders (2006) — Development Support
Super Monkey Ball: Banana Blitz (2006) — Producer & Director
Yakuza 2 (2006) — Original Concept
Ryu ga Gotoku Kenzan! (2008) — Planning/Original Concept
The House of the Dead 2 & 3 Return (2008) — Chief Producers
Sonic Unleashed (2008) — Chief Producer
Yakuza 3 (2009) — Planning/Original Concept
Bayonetta (2009) — Chief Producer
Sonic and the Black Knight (2009) — Chief Producer
Mario & Sonic at the Olympic Winter Games (2009) — Chief Producer
Super Monkey Ball: Step & Roll (2010) — Chief Producers
Sonic & Sega All-Stars Racing (2010) — Creative Officer
Yakuza 4 (2010) — General Director
Sonic Free Riders (2010) — Chief Producer
Sonic Colors (2010) — Chief Producer
Super Monkey Ball 3D (2011) — Chief Producers
Sonic Generations (2011) — Chief Producers
Yakuza: Dead Souls (2012) — General Director
Binary Domain (2012) — General Director
Jet Set Radio (2012) — Executive Producer (Sega of Japan)
Super Monkey Ball: Banana Splitz (2012) — Chief Producer
Phantasy Star Online 2 (2012) — Executive Supervisors
Yakuza 5 (2012) — General Director
Sonic Lost World (2013) — Chief Producer
Puyo Puyo Tetris (2014) — Executive Producer
Hero Bank (2014) — Overall Production
Ryū ga Gotoku Ishin! (2014) — General Director
Dengeki Bunko Fighting Climax (2014) — Executive Producer
Yakuza 0 (2015) — Executive Director
Mario & Sonic at the Rio 2016 Olympic Games (2016) — Executive Supervisor (Sega Games)
Yakuza Kiwami (2016) — General Director
Yakuza 6: The Song of Life (2016) — Executive Director
Puyo Puyo Chronicle (2016) — Chief Producers
Sonic Mania (2017) — Executive Producer
Sonic Forces (2017) — Executive Producer
Yakuza Kiwami 2 (2017) — Executive Director
Fist of the North Star: Lost Paradise (2018) — Executive Director
Valkyria Chronicles 4 (2018) — Executive Producer
References
^ "The Man Who Won't Leave Sega: Toshihiro Nagoshi". Gamasutra..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
^ "Who's in charge of Atlus now that Sega owns them?". Siliconera. 31 October 2013.
^ "Profile: Toshihiro Nagoshi". Spong.com. Svend Joscelyne. 12 May 2010.
^ "Toshihiro Nagoshi Interview - Summer 2006". Engadget. Video Games Daily. 22 June 2006.
^ "Interview: Toshiro Nagoski". The-next Level. Hasan Ali Almaci & Heidi Kemps. 21 December 2004.
^ "Sega Wanted To Impress Nintendo With F-Zero GX, Despite Losing The Hardware War". 13 August 2018.
^ "Sega - 2003 Annual Report" (PDF). Sega Co., Ltd. 2003.
^ "Yakuza producer brings two games to PS3". Engadget. Andrew Yoon. 18 July 2007.
^ "Profile: Toshihiro Nagoshi". Spong.com. Svend Joscelyne. 12 May 2010.
^ "Notice of Personnel Changes at SEGA SAMMY HOLDINGS INC. and its Subsidiaries (SEGA CORPORATION, Sammy Corporation and Sammy NetWorks Co., Ltd.)" (PDF). Sega Sammy Co., Ltd. 29 February 2012.
^ "Atlus parent company Index Corporation being restructured within SEGA". SEGA Nerds. Lee Sparkes. 1 November 2013.
^ "NG Alphas: Super GT". Next Generation. No. 28. Imagine Media. April 1997. p. 63.
^ http://archive.videogamesdaily.com/features/sega_toshihiro_nagoshi_iv_jun06_p2.asp
^ http://www.siliconera.com/2015/08/24/yakuza-creator-has-an-exciting-new-game-to-announce-at-tokyo-game-show-2015/
External links
- Tohishiro Nagoshi Interview Summer 2006
- July 2004 Kikizo Games Interview
- October 2005 Kikizo Games Interview
[permanent dead link] December 2004 Got-Next Interview
Official blog (in Japanese)